
Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers is inspired by reality and by how things work. Individual modules have real volume and storage capacity. Volumetric objects behave like real physical objects with mass, inertia and velocity.

Volumetric objects are structures composed from block-like modules interlocked in a grid. The game can be played either in single or multiplayer modes. Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. It is a sandbox game about engineering, construction, exploration and survival in space and on planets. In 2002, Marek Rosa got an idea of making a physics-sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity.Space Engineers is an open world sandbox game defined by creativity and exploration. Players build space vessels and space stations numerous sizes and utilization (civil and military), pilot ships and perform mining that is asteroid. Space Engineers is a sandbox game about manufacturing, design, and maintaining of space works. The video game is sold with two game modes: creative and survival. Space Engineers utilizes a realistic physics that are volumetric-based: All objects can be assembled, disassembled, destroyed and damaged. To be truthful, for the sake of intuitive gameplay, we had to make a couple of sacrifices to “realism elitism” – artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc. The phase that is second happening right now and it is materialized in “Space Engineers.” Space Engineers should be about troops it should be in regards to the machinery you build. We expect players to avoid participating in direct combat that is man-to-man instead use their creativity and engineering skills to construct war machines and fortifications. Space Engineers concentrates on construction aspects but could be played as a tactical shooter as well. Space Engineers strives to follow along with the laws of physics and doesn’t use techniques that wouldn’t be feasible in the not too distant future. Think of modern-day NASA technology extrapolated 60 years to the future.

Space Engineers is inspired by reality and also by how things work.
